Catalytic Converter for 1993-1995 Geo Prizm 1.8L MagnaFlow 338656
SKU: 78911151492

Catalytic Converter for 1993-1995 Geo Prizm 1.8L MagnaFlow 338656

Sale price$211.50 Regular price$235.00
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Description

Catalytic Converter for 1993-1995 Geo Prizm 1.8L MagnaFlow 338656Overview: Keep the check engine light off with MagnaFlow California Grade CARB Compliant Direct Fit Catalytic Converter 338656. With features including free flowing mandrel bent tubing and highly corrosion resistant, stainless steel construction, easily install this spun body converter yourself using the proper tools, no cutting or welding required. MagnaFlow's state of the art metrology department uses the latest 3D scanning systems during research

Overview:

Keep the check engine light off with MagnaFlow California Grade CARB Compliant Direct-Fit Catalytic Converter 338656. With features including free-flowing mandrel-bent tubing and highly corrosion resistant, stainless steel construction, easily install this spun body converter yourself using the proper tools, no cutting or welding required. MagnaFlow's state-of-the-art metrology department uses the latest 3D scanning systems during research and development, so you can be confident that your new part will fit and function like the original equipment. By replicating the OE spun body design, the single laser fusion weld greatly reduces the possibility of a leak, and our compact, low-mass design also allows for greater thermal efficiency. This direct-fit catalytic converter is designed specifically for the 1993-1995 Geo Prizm and interchanges with OE parts 18450-16670, 18450-16680, among others. Avoid potential exhaust leaks by using the included gaskets to get a proper seal. This replacement part is designed to meet or exceed California Air Resource Board requirements, and has undergone additional testing to be certified by CARB for legal use in CA/CARB restricted states for the listed vehicles.

Interchange:
Brand  Interchange Part Number
Toyota 18450-01090
Toyota 18450-01100
Toyota 18450-01110
Toyota 18450-16580
Toyota 18450-16670
Toyota 18450-16680
Toyota 1845001090
Toyota 1845001100
Toyota 1845001110
Toyota 1845016580
Toyota 1845016670
Toyota 1845016680
Toyota 18450-01090
Toyota 18450-01100
Toyota 18450-01110
Toyota 18450-16580
Toyota 18450-16670
Toyota 18450-16680
Toyota 1845001090
Toyota 1845001100
Toyota 1845001110
Toyota 1845016580
Toyota 1845016670
Toyota 1845016680

Application:

Year Make Model Submodel Engine Size
1993 - 1995 Geo Prizm 1.6L/L4
1993 - 1995 Geo Prizm 1.8L/L4

Specs:

Body Material Stainless Steel
Overall Length (In.) 8.5
Substrate Material Ceramic
Air Tube Adaptable No
Converter Quantity 1
Inlet Attachment Bolt-On
Main Piping Diameter 2
Oxygen Sensor Location None
Finish Stainless Steel
Series California
Subtitle California / CARB Compliant
Material Stainless Steel
Title California Direct-Fit
Type Direct-Fit
Mounting Hardware Included Yes
Shipping Notes
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 78911151492

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4.1 ★★★★★
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Tinkerer
San Leandro, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
West Palm Beach, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Grantham, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Draper, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Massapequa, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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