WERK-BRAU Main Pin hydraulic thumb for excavators 5,000 - 11,000 lbs. (mini 1 ) (mini 15) (mini 2)
SKU: 11225576315

WERK-BRAU Main Pin hydraulic thumb for excavators 5,000 - 11,000 lbs. (mini 1 ) (mini 15) (mini 2)

Sale price$1453.05 Regular price$1614.50
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Description

WERK-BRAU Main Pin hydraulic thumb for excavators 5,000 - 11,000 lbs. (mini 1 ) (mini 15) (mini 2)DESCRIPTION 9 25 MAIN PIN HYDRAULIC THUMBS Recommended Applications Specifically designed to aid in handling or loading irregular shaped objects, debris, rocks, or anything that cannot be handled with a bucket alone. Because it retracts against the stick, it can be left on the machine during normal excavation. Not recommended for prying. Quality Construction High strength steel is used throughout. Standard Sizes Each unit is custom designed to match

DESCRIPTION

9/25

MAIN PIN HYDRAULIC THUMBS

Recommended Applications

Specifically designed to aid in handling or loading irregular shaped objects, debris, rocks, or anything that cannot be handled with a bucket alone. Because it retracts against the stick, it can be left on the machine during normal excavation. Not recommended for prying.

Quality Construction

High strength steel is used throughout.

Standard Sizes

Each unit is custom designed to match the bucket width and tip radius. This information is required when ordering.

Additional Features

Additional tines optional. Hydraulic or Rigid style available upon request. Special designs are available, please request a quote from your local dealer.

SPECIFICATIONS
PART # DESCRIPTION WEIGHT
EZG1MT-2H 2 Tine main pin thumb (Hydraulic) 200
EZG1MT-3H 3 Tine main pin thumb (Hydraulic) 210
EZG1MT-4H 4 Tine main pin thumb (Hydraulic) 225
EZG1MT-2R 2 Tine main pin thumb (Rigid) 200
EZG1MT-3R 3 Tine main pin thumb (Rigid) 210
EZG1MT-4R 4 Tine main pin thumb (Rigid) 225


FITS

MINI 1

MAKE / WEIGHT CLASS MINI 1 (5,000 - 7,500 LBS.)
BOBCAT 325, 328(D), 331(D/E), 334(D), 430, 329, E35, 425
CASE CX31B, CX36B, CX37C
CAT 302.7DCR, 303ECR
DOOSAN DX30, DX35
DITCH WITCH XT1600
GEHL GE283X, GE303, GE353, GE383Z
HITACHI ZX35U-2
HYUNDAI R35, R36
IHI 35N-2
JCB 2CX, 8030, 8035, MIDI
JOHN DEERE 35G
KOBELCO 30SR, 35SR
KOMATSU PC27MR-3, PC35MR-3
KUBOTA U35, U48, KX033, KX040, KX71
LINK BELT
MUSTANG ME3003, 2803ZT, ME3503, ME3703, 3803ZT
NEW HOLLAND E30, E35
SANY SY26, SY35
TAKEUCHI TB125, TB135, TB228, TB240, TB138FR, TB235
VOLVO EC35C, ECR48C
YANMAR Vio27-5, Vio35-5, Vio45-5, Vio-50
WACKER NEUSON EZ28, EZ38, 3503

 

MINI 15

MAKE / WEIGHT CLASS MINI 15 (7,500 - 11,000 LBS.)
BOBCAT 335, 337, 341, 435, E45, E50, E55, E60
CASE CX50B, CX55B, CX57C, CX60C
CAT 303.5E2CR, 304E2CR, 304.5E2XTC, 305E2CR, 305.5E2CR
DOOSAN DX60, DX63-3
DITCH WITCH
GEHL GE503Z, GE603
HITACHI ZX50, AX60
HYUNDAI R55, R60
IHI 40JX, 45JX
JCB 8040, 8045, 8052
JOHN DEERE 50G
KOBELCO 50SR, 55SRX
KOMATSU PC45MR-3, PC55MR-3, PC58UU-3
KUBOTA U55, KX057
LINK BELT
MUSTANG 5003ZT, 6003
NEW HOLLAND E50, E55BX
SANY SY50, SY60
TAKEUCHI TB145, TB153FR, TB250, TB260
VOLVO EC55B, ECR58
YANMAR Vio55-5
WACKER NEUSON ET65, EW65, EZ53, 6003

 

MINI 2

MAKE / WEIGHT CLASS MINI 2 (7,500 - 11,000 LBS.)
BOBCAT
CASE
CAT
DOOSAN
DITCH WITCH
GEHL
HITACHI
HYUNDAI
IHI
JCB
JOHN DEERE 60G
KOBELCO
KOMATSU
KUBOTA
LINK BELT
MUSTANG
NEW HOLLAND
SANY
TAKEUCHI
VOLVO
YANMAR
WACKER NEUSON
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SKU: 11225576315

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Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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West Palm Beach, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Houston, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Los Angeles, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021

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