SKU: 15157115237

Onirim Game

Sale price$40.46 Regular price$44.95
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 10 - Jul 15

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Onirim GameDescriptionSpecificationsShipping You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out or you will remain trapped forever! You may wander through the chambers of dreams, hoping that chance will reveal the doors, or you can linger in each type of room. In both cases, you will have to deal with the slithering Nightmares, which haunt the hallways of the labyrinth. Onirim is a solo

You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever!

You may wander through the chambers of dreams, hoping that chance will reveal the doors, or you can linger in each type of room. In both cases, you will have to deal with the slithering Nightmares, which haunt the hallways of the labyrinth.

Onirim is a solo/cooperative card game. You (and a partner, if you wish) must work (together) against the game to gather the eight Door cards before the deck runs out; you can obtain those Door cards either by playing cards of the same color three turns in a row, or by discarding (under specific circumstances) one of your powerful Key cards. In both cases you will have to decide the best use of each card in your hand and carefully play around the Nightmares. Those cards are hidden in the deck and will trigger painful dilemmas when drawn...

Seven mini-expansions, all standalone and compatible with one another, are included with the second edition of Onirim, including these three that were in the first edition of the game:

  • "The Towers" introduces a new type of card that allows more searching and deck manipulation, while also imposing an additional victory condition.
  • "Happy Dreams and Dark Premonitions" adds evil time bombs that will impede your progress at predictable moments of your quest as well as helpful but unreliable allies.
  • In "The Book of Steps Lost and Found", you must find the eight Door cards in a randomly given order and may remove discarded cards from the game to cast powerful spells that will help you complete this difficult task.

In addition to these three variants from the first edition, there are four new modules in the Onirim 2nd edition box. Just like previously, each module consists of something that makes the game easier and something that makes the game harder:

  • "The Glyphs" introduces a fourth symbol on location cards (apart from Key, Sun and Moon), which makes it easier to compose the row of unrepeated symbols. Player must then find one extra door of each color (so 12 doors in total) to win
  • "The Dreamcatchers" are four cards that "guard" the Limbo piles. The Limbo pile stays with Dreamcatcher until some effect allows the player to shuffle the pile back to the deck... if all Dreamcatchers are full and new cards should come to Limbo, a Dreamcatcher is discarded and his cards shuffled back. Also, four new "Lost Dreams" cards are supposed to be in Limbo at the end of the game, as an extra winning condition - so discarding all Dreamcatchers means loss.
  • "The Crossroads and Dead Ends" introduce location cards with a given symbol (3 Sun, 2 Moon, 1 Key), but serving as any color "joker". It also contains 10 "Dead End" cards, that remain in players hand (un-discard-able on its own) and block her 5-cards hand limit... until a player discards the whole hand (=the only way to discard a Dead End).
  • "The Door To The Oniverse" brings several one-time abilities cards as "inhabitants of the Oniverse"... and one extra colorless door to find.

Apart from all those, there are a few special rules to use the dark meeple in the game (which interferes with Nightmare cards resolving), making the game easier or harder, depending on the chosen variant.


Barcode: 3760353370065

Vendor: inPatience Games

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 15157115237

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.4 ★★★★★
Based on 2216 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
R
Verified Purchase
R. D. Morris
Carnegie, US
★★★★★ 4
If you liked 1491, you'll like 1493
Format: Hardcover
I originally read the first edition of 1491, which I loved. So that's why I ordered 1493. At about the same time 1493 arrived, I found out there was a new, revised version of 1491, which my husband bought from another source. So I re-read it at the same time I read 1493 for the first time. The reason I mention this is that there are some similarities between the revised version of 1491 and the newer book, 1493 - actually some repeated material. That's ok, as the author is taking the premise of 1491 another step further. Essentially, 1491 focuses on what new studies show was really going on in the Western Hemisphere before Columbus' arrival, where native peoples were far more numerous and had more advanced cultures than Europeans previously thought possible. In 1493, Charles Mann shows not only how Columbus and Europeans changed the New World, but how the "Columbian exchange" wrought great changes in the other direction as well. And he pulls in the further exchanges with Asia, to show the trans-global linkages of the phenomenon. So, some of his exposition gets a little repetitious, but overall he's an engaging writer, and for those of us who love the history of cultural exchanges and first contact, these books are mandatory reading!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 5, 2011
I
Verified Purchase
Ian T
Birmingham, US
★★★★★ 5
Truly worth every penny. DS2r?
Format: Hardcover
Truly incredible documentation of the thoughtful work of a handful of artists. I'm hoping that by supporting this book we may inch ourselves closer to a Dead Space 2 remake lead by Motive studio. This book is a must for fans or the game and horror in general. Well made, good quality images, lore drops, developer letters. Its fantastic!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 15, 2025
A
Verified Purchase
Amazon Customer
Whiting, US
★★★★★ 5
Nice art
Format: Hardcover
The art is good and I love the comparisons to the og
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 12, 2025
S
Verified Purchase
S U
Cuba, US
★★★★★ 5
Great Art Book
Format: Hardcover, Format: Hardcover
One of my all time favorite games, this was perfect. It IS an art book, so more into the visuals then descriptions or thoughts on designs, but that's about what I expected. Especially as it's more for the remake than original. But still worth every cent, great to see the details (especially things that are tough to see in-game) and small descriptions. Arrived quicky and in perfect condition, no complaints at all!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 16, 2025
M
Verified Purchase
Mario Castellanos
Boise, US
★★★★★ 5
Love it.
Format: Hardcover
Art book is amazing!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 29, 2026

recommand products