Undyed Neon Nep yarn!
SKU: 39730465146

Undyed Neon Nep yarn!

Sale price$20.70 Regular price$23.00
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Ships within 48 hours · Estimated delivery Jul 8 - Jul 13

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Description

Undyed Neon Nep yarn!Please note, this yarn is dyed to order and will ship within 5 working days of your order date. Our working days are Monday to Friday. Available in 4ply or DK this amazing fluorescent nep yarn is INCREDIBLE! 4ply 85% Superwash Merino 15% Neon Donegal Nep 400m per 100g skein. DK 85% Superwash Merino 15% Neon Donegal Nep 212m per 100g skein. This is the yarn undyed hence the lower price Are you looking for pattern inspiration? Have a look at our

 

 

Please note, this yarn is dyed to order and will ship within 5 working days of your order date. Our working days are Monday to Friday. 

 

Available in 4ply or DK - this amazing fluorescent nep yarn is INCREDIBLE!

4ply 85% Superwash Merino
15% Neon Donegal Nep
400m per 100g skein.

DK
85% Superwash Merino
15% Neon Donegal Nep
212m per 100g skein.

This is the yarn undyed hence the lower price

 

Are you looking for pattern inspiration? Have a look at our favourite pattern bundle on ravelry here: https://www.ravelry.com/people/botanicalyarn/bundles 

Please note that we may need to ship your order in multiple packages if it exceeds our weight threshold or if the stock is arriving in multiple shipments. We appreciate your patience as we process your order.

For our brighter and neon colors, we do our best to ensure the dye is set. However, for high contrast colors—for example, if you use bright pink with undyed yarns—we recommend using a color catcher when wet blocking and washing. This will absorb any excess dye that may bleed.

As a small business, we may need to contact you to request additional shipping fees if the cost exceeds our allowance. We hope you understand that we cannot absorb these costs as we are a micro business. We do ship worldwide, and are GSPR registered. Our GSPR details will be attached to the outer packaging of your order. If you are based in the USA, Under the US de minimis rules, if your order is under £575, you will not pay any additional tariffs despite the recent announcement.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 39730465146

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Mike Athey
Cuba, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Grantham, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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Verified Purchase
ChargingBull
Whiting, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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Verified Purchase
jeanet
Lowell, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Belleville, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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